Case Study

Nov 4, 2024

UT App

About

8 Months / MDM App Concept

Deliverables

Wireframe, Design System, UI Design

My Role

UI/UX, Prototyping

Case Study

Nov 4, 2024

UT App

About

8 Months / MDM App Concept

Deliverables

Wireframe, Design System, UI Design

My Role

UI/UX, Prototyping

Case Study

Nov 4, 2024

UT App

About

8 Months / MDM App Concept

Deliverables

Wireframe, Design System, UI Design

My Role

UI/UX, Prototyping

Intro
Overview

The app is an MDM system created for a NGO in Africa to improve the management of mobile devices used by volunteers and staff.

Background

They faced challenges in managing devices, leading to misallocation, lost devices, and maintenance delays. The app was developed to centralize device management and improve operational efficiency.

What I'll cover

I’ll walk you through the app’s objectives, the design process, user insights, testing, and the app’s impact on improving device management for the NGO.

Unfortunately, due to privacy reasons, I can’t show the real deliverables of my work. This case study was prepared with summarized anonymous information and does not include any confidential details related to the client.

Intro
Overview

The app is an MDM system created for a NGO in Africa to improve the management of mobile devices used by volunteers and staff.

Background

They faced challenges in managing devices, leading to misallocation, lost devices, and maintenance delays. The app was developed to centralize device management and improve operational efficiency.

What I'll cover

I’ll walk you through the app’s objectives, the design process, user insights, testing, and the app’s impact on improving device management for the NGO.

Unfortunately, due to privacy reasons, I can’t show the real deliverables of my work. This case study was prepared with summarized anonymous information and does not include any confidential details related to the client.

Intro
Overview

The app is an MDM system created for a NGO in Africa to improve the management of mobile devices used by volunteers and staff.

Background

They faced challenges in managing devices, leading to misallocation, lost devices, and maintenance delays. The app was developed to centralize device management and improve operational efficiency.

What I'll cover

I’ll walk you through the app’s objectives, the design process, user insights, testing, and the app’s impact on improving device management for the NGO.

Unfortunately, due to privacy reasons, I can’t show the real deliverables of my work. This case study was prepared with summarized anonymous information and does not include any confidential details related to the client.

Objectives
Definition

First, we defined success measures through the following key performance indicators (KPIs), then prepared a timeline of product design.

Time on Task

The average time required to complete critical tasks (e.g., allocating a device, updating user data, tracking a lost device).

Error Rate

Increase in the accuracy of device tracking, measured by the reduction in lost devices.

System Usability Scale

A score given by users based on the ease of use of the system, measured through a standardized survey.

Objectives
Definition

First, we defined success measures through the following key performance indicators (KPIs), then prepared a timeline of product design.

Time on Task

The average time required to complete critical tasks (e.g., allocating a device, updating user data, tracking a lost device).

Error Rate

Increase in the accuracy of device tracking, measured by the reduction in lost devices.

System Usability Scale

A score given by users based on the ease of use of the system, measured through a standardized survey.

Objectives
Definition

First, we defined success measures through the following key performance indicators (KPIs), then prepared a timeline of product design.

Time on Task

The average time required to complete critical tasks (e.g., allocating a device, updating user data, tracking a lost device).

Error Rate

Increase in the accuracy of device tracking, measured by the reduction in lost devices.

System Usability Scale

A score given by users based on the ease of use of the system, measured through a standardized survey.

Research goals & methods
Research phase

The research phase focused on understanding the needs of the users, identifying pain points in the current device allocation and tracking processes.
The research aimed to answer key questions such as:

• What are the technical difficulties in device allocation, tracking and maintenance?
• What is the NGO structure?
• How can we simplify the communication between members of the organization?
• How does the learning class works?

User Needs
User-friendly system

Users need a system that must be simple and intuitive for users with minimal technical knowledge.

Offline and Remote Functionality

Users need reliable access, even in areas with limited or no internet connectivity, ensuring consistent support.

Pain Points
Collected Data

Data was collected through:

• Interviews with the NGO management and Educational Specialists to understand their needs and challenges.

• Field Research in schools to gain insights into the device management processes.

• Team Canvas to gather feedbacks and potential improvements.

Research goals & methods
Research phase

The research phase focused on understanding the needs of the users, identifying pain points in the current device allocation and tracking processes.
The research aimed to answer key questions such as:

• What are the technical difficulties in device allocation, tracking and maintenance?
• What is the NGO structure?
• How can we simplify the communication between members of the organization?
• How does the learning class works?

User Needs
User-friendly system

Users need a system that must be simple and intuitive for users with minimal technical knowledge.

Offline and Remote Functionality

Users need reliable access, even in areas with limited or no internet connectivity, ensuring consistent support.

Pain Points
Collected Data

Data was collected through:

• Interviews with the NGO management and Educational Specialists to understand their needs and challenges.

• Field Research in schools to gain insights into the device management processes.

• Team Canvas to gather feedbacks and potential improvements.

Research goals & methods
Research phase

The research phase focused on understanding the needs of the users, identifying pain points in the current device allocation and tracking processes.
The research aimed to answer key questions such as:

• What are the technical difficulties in device allocation, tracking and maintenance?
• What is the NGO structure?
• How can we simplify the communication between members of the organization?
• How does the learning class works?

User Needs
User-friendly system

Users need a system that must be simple and intuitive for users with minimal technical knowledge.

Offline and Remote Functionality

Users need reliable access, even in areas with limited or no internet connectivity, ensuring consistent support.

Pain Points
Collected Data

Data was collected through:

• Interviews with the NGO management and Educational Specialists to understand their needs and challenges.

• Field Research in schools to gain insights into the device management processes.

• Team Canvas to gather feedbacks and potential improvements.

Empathy Map
Says

Teachers need support to use tablets effectively.

Every school faces unique challenges.

Thinks

How can I ensure teachers and children stay motivated?

Are we making a sustainable impact?

Does

Conducts hands-on training sessions for teachers.

Reports technical related challenges to IT.

Feels

Hopeful:
They are transforming education.

Worried: Teachers are struggling to adapt to the new tools.

Empathy Map
Says

Teachers need support to use tablets effectively.

Every school faces unique challenges.

Thinks

How can I ensure teachers and children stay motivated?

Are we making a sustainable impact?

Does

Conducts hands-on training sessions for teachers.

Reports technical related challenges to IT.

Feels

Hopeful:
They are transforming education.

Worried: Teachers are struggling to adapt to the new tools.

Empathy Map
Says

Teachers need support to use tablets effectively.

Every school faces unique challenges.

Thinks

How can I ensure teachers and children stay motivated?

Are we making a sustainable impact?

Does

Conducts hands-on training sessions for teachers.

Reports technical related challenges to IT.

Feels

Hopeful:
They are transforming education.

Worried: Teachers are struggling to adapt to the new tools.

Problems Statement
Define Phase
Problem 1

Difficulty in deploying and maintaining tablets due to limited IT infrastructure, expertise and personnel. (2 people in IT, only one with expertise).

Problem 2

A lack of tool for managing large numbers of devices efficiently, leading to slow configurations and updates (3 months). Everything was on a whiteboard.

Problem 3

Limited support for offline functionality, making it harder to use devices in areas with poor or no internet connectivity.

Target Definition
User Personas
Solution Brainstorming
Ideate phase

Proposed Solution: A Mobile Device Management (MDM) system tailored to meet the challenges faced by schools in Africa. This solution integrates efficient device management, offline capabilities, and secure tools for education, empowering teachers and administrators to focus on delivering quality learning experiences.

Fit: After a value proposition canvas, the proposed MDM system directly addresses the pains (e.g., lack of technical expertise, internet challenges) and delivers key gains (e.g., efficiency, security, offline access), making it a highly relevant solution for EdS and teachers in schools.

Key Features Ideas
User Journey
Buying
Deployment
Status
Replacement

As an IT, I want to track device serial numbers to manage inventory.

As an IT, I want to track progress to ensure timely distribution.

As an IT, I want to monitor device health to prevent issues.

As an IT, I want to flag faulty devices for replacement.

As an IT, I want to confirm deliveries to verify purchase accuracy.

As a teacher, I want pre-configured devices for immediate use.

As a teacher, I want to check device status.

As an IT admin, I want to track replacement progress.

As a teacher, I want to check devices availability.

As an IT, I want to notify EdS when devices are ready.

As an IT, I want alerts to address problems quickly.

As a teacher, I want to be notified when my device is replaced.

As an EdS, I want to verify device standards for classroom use.

As an EdS, I want smooth deployment to integrate devices into lessons.

As an EdS, I want to check performance for classroom support.

As an EdS, I want fast replacements for teachers.

As an IT, I want to log purchase dates and warranties.

As an IT, I want to check device configurations .

As a teacher, I want notifications for device status.

As an IT, I want a log for replacement reasons.

Process
Information Architecture

• IT (Admin): Full access to system features (multi-school management, devices, and users).

• EdS: Limited access to assigned schools and devices.

• Teachers: Restricted to a single school and its devices.

Solution
Solution
Solution